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Frostpunk automaton build
Frostpunk automaton build








frostpunk automaton build
  1. #Frostpunk automaton build how to#
  2. #Frostpunk automaton build full#
  3. #Frostpunk automaton build windows#

#Frostpunk automaton build windows#

If we want to be able grow other plants than just algae, mosses, and lichens, then we would need to set up a full-industrialized hothouse that has a completely sealed environment and thick glass windows that allow light to enter and keep the warmth inside and the cold outside. 40 wood and steel per automaton is nothing to scoff at, and replacing them only takes a few hours each.

#Frostpunk automaton build full#

  • Research Hothouse Selection (Technology): +15% efficiency with full workers Meaning that if the price has become cheaper, you can immediately turn around and build a new automaton with the same steam core, effectively recovering the 'extra' resources you don't need in an automaton anymore.
  • Build Industrial Hothouse: +30 Raw Food/10h.
  • frostpunk automaton build

    Research Hothouse Insulation II: +1 heat level.I have all the necessary resources and buildings for them to fuel but it doesn't matter. Research Hothouse Insulation: +1 heat level On the Edge - Automotons Is anyone else having problem with non-functioning automotons Mine will complete one task, say tear down a building for wood, once completed they will not move.These hardy crops can be grown within improvised Hothouses, and while these algae, mosses, and lichens are not particularly tasty, it is far better than starving to death. The vast majority of plant-based crops cannot grow in the extreme cold weather, and the few hardy species we had were either eaten into extinction, or were not able to adapt fast enough to the new climate.įorced to find alternative sources of food, it was discovered that certain species of algae, mosses, and lichens are edible and rich in protein. However, due to the rapid arrival of the New Ice Age, most of our crops and seedlings were destroyed before they were able to mature or be harvested. One of the hallmarks of civilization is ability to cultivate agriculture the cultivation and breeding of animals and plants to provide food, fiber, medicine, and other products to sustain and enhance life. The downside is that it requires a valuable Steam Core to build and must be adequately heated in order to function. It differs from the Hunter's Hut in that it only requires 10 Workers to be fully staffed and provides twice the Food output compared to the Hunter's Hut. This technology reduces the resources required to build Automatons.

    frostpunk automaton build

    At the end I simply let them get sick and heal and focus on resources only while maintaining research with automatons so that I won't miss the deadline and it worked.īut damn those engineers must have immunity to all variants of the common cold after this.Hothouse is available after finishing research Hothouse (Technology), then it can be built from Food tab. Those Arks and engineers required so much stuff, my god. So it was a trade of loosing about an hour of research every day to gain one more day before the automaton project forces me to tech useless stuff and yet it was still kinda close.

    frostpunk automaton build

    More posts you may like r/Frostpunk Join 15 days ago Welcome to Heat city. (2 gathering posts 1 coal thumpers output) so I’m sure on automaton should make similar output. Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time. The strategy worked somewhat, but I noticed by simply removing all engineers from their research before 14:00 I could prevent the automaton project from happening. Build Steam Coal Thumper: +560 Coal Piles/10h Research Coal Thumper Injectors (Technology) : +15 efficiency (644 Coal per working day) If using Automatons check the rate that coal is being produced and the rate it's being harvested, as it's often better to have an automaton work the gathering post all day and have people run the thumper during. If you can’t afford the extra steam core you should use a coal thumper operated by workers and have the automation gather the coal directly. Doesnt work, at least the very first accident is a scripted event. Create a clear path for them where no people walk through. Automatons are towering, autonomous, steam-powered robots with four long, thin legs. After I got a bunch of automatons working on all the necessary spaces or once I require tech for the arks I would go back to researching non stop while the automatons and scouts give me the necessary resources to build up to medical efficiency before the automaton project is completed. Either you let automatons step on people and mutilate them (you can still use prosthetics for them) or you lose efficiency. At first my strategy was to tech tree all relevant buildings I want automatons to inhabit and once I got my second automaton I would remove all engineers from research and focus on creating automatons en masse and gaining resources with the rest of the engineers.

    #Frostpunk automaton build how to#

    The question was more related to how to get the extra 5% efficiency or rather how to go far enough down the tech tree without falling behind due to lack of automatons in order to prevent the automaton project from triggering.Īnyways I did it.










    Frostpunk automaton build